The working
No air resistance: across, the speed never changes; up, gravity takes g m/s off every second.
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Choose the angle and the speed. Land on the target.
No air resistance: across, the speed never changes; up, gravity takes g m/s off every second.
This browser or device has 3D graphics switched off. Try one of these instead:
Keys: ← → change the angle by 1° and ↑ ↓ the speed by 1 m/s; hold Shift for 0.5° and 0.1 m/s steps. Enter or Space launches (and skips to the landing during a flight). H or 💡 gives a hint, R or 🎥 resets the view, W shows the working and P or 🔮 turns on predictions: type where you think the ball will land, and get a bonus tick if you are within 5%. Drag the scene to look around.
The ball starts at ground level with speed v at angle θ. With no air resistance the sideways speed v cos θ never changes, while gravity g takes g m/s off the upward speed v sin θ every second. On flat ground that gives:
Gravity is 9.8 m/s² on Earth, 1.6 on the Moon, 3.7 on Mars and 24.8 on the heavy planet. The steps are 0.5° and 0.1 m/s, and every level has been checked by computer to have settings on those steps that hit. Nothing is saved: ticks for finished levels last only this visit.
Projectile motion as taught at GCSE and A level: splitting a velocity into horizontal and vertical parts, the equations of motion under constant gravity, the range equation and why 45° goes furthest, complementary angles, and how the path changes with gravity. Predicting first, then checking against a measured result, is the habit of a scientist.