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Turn the mirrors so every crystal lights up at once.
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When light bounces off a mirror, it leaves at the same angle it arrived at, measured from the normal: a line at right angles to the mirror. That's the law of reflection. On this bench every mirror sits at 45° to the beams, so each one turns the light through exactly 90°. Which way it turns depends on which diagonal the mirror is on, so plan the whole route from laser to crystal before you start turning.
Tap a turnable piece, or press ← → to step through them and ↑ ↓ to change row, then Enter or Space to turn it. Z undoes, R resets and H or 💡 names a piece to turn. Drag the bench to look round it. Squares are named like a spreadsheet (A1 is the far left corner), so messages and hints can say exactly where a piece is. Every level has been checked by computer: each one can be solved, and only one setting of the pieces that matter works. Nothing is saved: ticks for solved levels last only this visit.
The law of reflection, and the spatial reasoning to follow a beam through several bounces in your head. Later levels need real deduction: working backwards from each crystal, sharing a mirror between two beams, and mixing coloured light (red and blue make purple).